Field Manual

Server Rules

Read through before you play. Breaking these rules can get you warned, kicked, or banned.

Revision logged Aug 15, 2026

General Server Rules

Core expectations for everyone on Atleast RP. Read these first.


Ruleplay vs. Roleplay

We want players to stay creative and immersed while still respecting the guidelines. Lean into a natural scene flow. If something feels like a technical rule break but the overall RP clearly helped the server and the people in it, stop and ask Yourself whether filing a report would truly benefit the community.

  • Constantly reporting tiny or nitpicky issues - especially when most people involved enjoyed the scene - counts as Ruleplay over Roleplay and staff may close it.
  • If you think staff mishandled your report, open a Complaint ticket so upper leadership can take a second look.

Whitelist Requirements

  1. You must be at least 16 years old to apply.
  2. Keep recordings of violent encounters you are part of. Staff can request your POV at any time - refusing may get you disciplined or banned.
  3. Ignoring or dodging a PC check (including intentional disconnects or hiding crash logs) means a permanent ban.

Voice Communication

  1. A working mic with clear audio is required whenever you play.
  2. You need to communicate clearly in English or Latvian.
  3. Do not use Discord, TeamSpeak, Mumble, Skype, or similar voice apps with people who are currently in the same live server session.

Toxicity Policy

  1. Heavy Out-of-Character (OOC) toxicity that becomes public is not allowed.
  2. You own what you say online. Staff may remove you from the community if toxic behavior is found.
  • Streamers who keep accusing players of rule breaks without proof, and without basic anti-meta steps (stream delay, phone blocks, muted audio, etc.), risk a community ban.

Breaking Character

  1. Stay IC the entire time you’re in city.
  2. Use IC stand-ins for OOC ideas when needed - “Email,” “Storm/Tsunami,” “Voices,” “Scuffed,” and similar.
  3. Huge emotional meltdowns that wreck immersion are discouraged.
  • Toxicity - hard trash talk, griefing, or trying to push people off the server - is not tolerated.

Buzzwording

  1. Don’t use toxic or OOC slang to kill a scene.
  2. Examples: calling people “W-Cops,” “Weird,” or “Cringe.”
  3. Spamming “No reason” or “Baiting” to twist an interaction is banned.
  • Rulesplaining - constantly announcing obvious rules mid-RP - is also banned.

Game Modifications

  • Cheats of any kind (software or hardware) = permanent ban.
  • Allowed: cosmetics like NVE, QuantV, Reshade with no competitive edge, plus realistic sound packs.
  • Not allowed: mods that strip visuals or give unfair awareness (weird textures, cheat-y audio cues, etc.).

Glitching / Exploiting

  1. Abusing broken or unintended game behavior for an edge is banned.
  2. That includes clipping through props with emotes, duplicating items, or emoting while driving.
  3. During gunfights, emotes are only for believable cover (like sitting). Fake “pass-out” style animations are not allowed.
  • Find a bug? Tell staff so it can be patched.

Server Restart

  1. Don’t start criminal jobs within 30 minutes before or after a scheduled restart.
  2. Police should avoid proactive policing and warrant service within 20 minutes of a restart.
  3. If Police detained you and asks you back after restart, return - open a ticket if it came from proactive policing.
  4. Small stuff near restart (like stealing a car to get around) is fine.
  • If Police grabs you right before restart, criminals are allowed to flee that situation.

Reporting & Staff

How reports work, what counts as valid evidence, and what gets dismissed.


Evidence Requirements

  1. A report must state which rule was broken and include enough video context to understand the scene.
  2. Clips shorter than 30 seconds with no setup will be denied (e.g. a tiny clip used to claim RDM).
  • No-evidence reports are only for tipping staff to watch something - use them rarely.

Salt Reporting

  1. Throwing around vague labels like “No Reason,” “Harassment,” or “GTA Online behavior” with no proof is Salt Reporting and is banned.
  • Back every claim with real evidence. Fake or twisted reports meant to trick staff can get you removed.

Invalid Reporting

  1. If you complain about something that isn’t an actual written rule (like “Low Effort RP” or “Gunplay over Roleplay”), you still must point to a real rule on this list.
  • Reports with no rule citation will be closed.

Roleplay Terminology & Core Rules

Key terms and the main roleplay standards every player must follow.


Terminology

Quick meanings used throughout these rules:

  1. NVL: Not Valuing Life - not treating a deadly threat seriously.
  2. NLR: New Life Rule - after respawn you forget death details.
  3. CL: Combat Logging - leaving mid-scene to avoid consequences.
  4. PG: Power Gaming - abusing mechanics for unfair wins.
  5. MG: Meta Gaming - using OOC info inside IC play.
  6. FailRP - characters incapability to blend in with ongoing RP situation.
  7. CS: Common Sense - unlogical character RP behavior.
  8. PEF: Premature Escalation of Force - jumping to violence too early.
  9. RDM: Random Deathmatch - attacking without initiation/reason.
  10. VDM: Vehicular Deathmatch - using a vehicle to intentionally down someone.
  11. IC / OOC: In Character / Out Of Character.
  12. Police / Government / Medics: Server legal factions (no LEO/DOJ/EMS naming).

Not Valuing Life (NVL)

  1. When your life is under a direct, immediate threat, play it like you’d actually die. Doing something that would get you killed on the spot is NVL.
  2. Police and Government must protect hostages first, following their job SOPs.
  3. Reaching for a gun, phone, or radio while a non-Police player has you at gunpoint is NVL.
  4. If you’re in a vehicle and have a clear way out, that situation usually is not treated as NVL.
  5. Criminals drawing weapons or running from police - even while at gunpoint - are not NVL.
  • NVL Tackling: Trying to tackle someone who is actively shooting you is NVL.

New Life Rule (NLR)

  1. After using Hold E to Respawn, your character forgets the IC details of what led to that death.
  • Exception: In an active gang war or conflict you may remember who was involved, but not exact places or how everything unfolded.

Combat Logging (CL)

  1. Leaving mid-scene by disconnecting, respawning, or F8 quitting counts as combat logging.
  2. Stay online while downed until your respawn timer is done.
  3. Don’t respawn while other players can still see you.
  4. Don’t respawn after Medics/Police has engaged you, or while you’re still in their view.
  • Never disconnect before you’ve left a contested area.

Power Gaming (PG)

  1. Power gaming is forcing unfair wins by abusing mechanics.
  2. You can’t cuff someone right after a taze/tackle without giving them a skill check.
  3. Don’t mess with players who are stuck in animations (robbing, shooting, cuffing).
  4. Don’t swap appearance mid-scene using clothing that wasn’t equipped.
  • Warlording: Using tackles or car hits just to pin people and wipe them unfairly is banned.
  • Don’t hunt players through clothing menus to rob or hurt them (hostage-taking is still fine).

Meta Gaming (MG)

  1. Bringing out-of-character (OOC) knowledge into IC play is strictly banned.
  2. Stream sniping or acting on live stream info is not allowed. Sitting in a stream can be used as evidence if someone reports you.
  3. Police ID’ing someone by voice alone - with no other clear markers - can be treated as meta.
  • Criminals should change how they sound when it fits the scene, but voice by itself is never enough to ID someone.

Premature Escalation of Force (PEF)

  1. Let RP build. Don’t jump to gunfire without a natural escalation path.
  2. Shooting first during a small, calm interaction with no build-up is banned.
  3. Running straight to a holdout and lighting up Police with almost no prior interaction is not allowed.
  4. Police may not go lethal without a clear rise in threat.
  • Criminals must leave space to break off or escalate during a chase - not every pursuit ends in a shootout.

Random Deathmatch (RDM) & Initiation

  1. RDM means attacking or downing someone with no clear verbal initiation and no solid RP reason.
  2. Initiation has to be clear, hearable, and make sense for the scene.
  3. If you haven’t interacted for 15 minutes, initiate again - unless the same scene is still obviously active.
  • KOS heists skip initiation between the parties already involved.

Vehicular Deathmatch (VDM)

  1. VDM is using a vehicle on purpose to hurt or down another player.
  2. You may only use the car for contact when there’s no other realistic way out.
  3. Heavy ramming, high-speed kill attempts, or group vehicle abuse is banned.

Roleplaying Injuries

  1. Play injuries in a realistic way during medical scenes.
  2. Medics should keep treatment reasonable - don’t force endless medical RP.
  3. When asked about injuries, answer with /me lines that fit what actually happened.
  4. Keep injury RP short. Don’t lock someone into long-term limits without consent.
  5. The injured player controls how bad the injury is unless they invite Medics or others to help decide.

Controversial Roleplay

  1. Everything must stay inside Twitch, Rockstar, and FiveM Terms of Service.
  2. Torture, mutilation, or similar extreme violence needs clear consent from the other player.
  3. Injuries can’t permanently shut someone out of RP unless permanent death was agreed on.
  4. Extreme violence must look believable on the ped or through solid RP - not cartoon nonsense.
  5. Serial killer / terror storylines need staff approval in a ticket first.
  6. Don’t force permanent death or no-win death traps without consent - rooftop drops, heli drops, ocean dumps, etc. (staff can greenlight rare major story beats).
  7. Ocean dumps used for memory-loss RP need a real story reason and staff approval every single time.
  8. Slang that is close to racial slurs - or could reasonably be heard that way - is banned.
  9. Real-world politics, debates, or divisive political talk have no place in city RP.

Legal Side - Police, Government & Medics

Rules for legal factions and how civilians/criminals interact with them.


Force for Force

  1. Police must stick to Force for Force - mismatched firepower wrecks RP for everyone.
  2. Answer Class 1 guns with Class 1 guns.
  3. Class 2/3 may only be fired after criminals have already used Class 2/3. Seeing Class 2/3 lets you carry it - not dump it instantly.
  4. Fix mistakes IC when you can, report to staff, and loop in your IC command chain.
  • Exception: Green Zones clearly marked for Class 3 (example: Pillbox during an active shootout in/around the business).

Corruption

  1. Police, Medics, and Government can’t run corruption arcs without staff approval via a ticket that explains the plan and how it progresses.
  2. Petty corruption is banned - selling department gear, taking bribes, or cooking charges/legal outcomes.
  3. Charge stacking is banned (example: ten Police shot does not mean ten separate Attempted Murder charges - apply one appropriately).
  4. Stacking charges without real proof of a crime spree can be treated as corruption case by case.
  5. Abuse of Police discretion gets reviewed when someone files a complaint.

Looting Police

  1. Police cannot be looted in normal situations.
  2. Full Police looting is only allowed during: Police Convoy, Raid, or a full Zone War.
  3. Looting Police outside those scenes is prohibited and may lead to staff action.

Green Zones

  1. Green Zones stay free of crime and proactive policing unless there’s a strong RP reason. They are not OOC-safe meeting spots for gang business or illegal talk.
  2. Don’t run into a green zone on purpose to escape. If you do, the other side can chase you in.
  3. Police & Medic Facilities: police stations and hospitals.

Police Baiting

  1. Don’t bait Police just to loot them or force a gunfight.
  2. Taking a Police hostage only to spark a shootout outside a heist is banned.
  3. Don’t instantly shoot or sprint to a holdout after traffic stops, drug deals, or other low-tier jobs with no real reason. You need a long chase you couldn’t escape, or other clear escalation, before a shootout makes sense.

Illegal Activity & Crime

Criminal jobs, party sizes, hostages, and related crime rules.


Party Limits

  1. Criminal Party Limit (default): 4 players for illegal activity (spotters and clean-up count).
  2. Bank Bus & Pacific Bank: criminal limit is 6 players.
  3. Police Response Limit: 10 Police (including Bank Bus robberies - no change). Shooting Police opens the door for all Police to respond.

Criminal Party Restrictions

  1. Unless a job has a listed exception, criminal sides stay at 4 players max.
  2. Bank Bus and Pacific Bank allow up to 6 criminals.
  3. The party cap includes shooters, spotters, and anyone giving indirect help.
  4. Nobody outside the allowed party size may help move wounded members for medical care, hide bodies from arrest/robbery, or assist getaways/vehicle swaps.
  5. Hot-swapping people mid-scene is banned - including replacing someone who disconnected.
  6. Only one starting getaway car at the robbery/heist scene. Swaps and blocks during the chase are fine; you just can’t stage extra cars at the job location.

Robbing, Random Robbing & Scamming

  1. After a robbery, hang around the area for up to 10 minutes so Police have a chance to show.
  2. Random Robbing: Hitting someone with zero prior RP or reason is banned.
  3. Don’t randomly pick people to rob with no cause.
  4. Scamming: Seriously misleading others about cars, businesses, or big money deals.
  5. Scams up to $100,000 (depending on eco ratio) don’t need approval.
  6. Anything above that - or player-run heists - needs a staff ticket first.
  7. Extortion RP: Only whitelisted gangs, and only with clear staff approval.

Hostage Taking

  1. Hostages must feel random and real - not overly helpful friends.
  2. Your own gang/group members can’t be used as hostages.
  3. Hostages don’t help the crew doing the job.
  4. Don’t keep a hostage longer than about 30 minutes unless they consent.
  5. Robbing someone then flipping them into a hostage is banned. Taking a hostage and disarming them at the heist spot is fine.
  6. On-duty / uniformed Police or Medics can’t be heist hostages.
  7. Hostages are required for all basic jobs except house and store robberies. Every other heist needs hostages.

3rd Partying

  1. Don’t crash house, store, or jewelry jobs unless you already have an established beef with that group.
  2. Don’t contest people who already have talks/demands going with Police on scene.
  3. Stay out of live cop-vs-criminal scenes you aren’t part of.
  4. Don’t loot downed players from a shootout you never joined.
  5. Don’t “help” downed players in a way that breaks the original party limit.

Police Convoy

  1. Official gangs may attack a convoy with up to 10 members.
  2. Unofficial crime groups may attack a convoy with up to 6 members.
  3. A convoy may only be attacked after it has left the Police Department and driven for at least 5 minutes.
  4. Attacking crews must be clearly recognizable: at least 50% of the attacking group must wear the same color.
  5. No cooperation / “sadarbība”: different gangs or crime groups may not team up, assist, or third-party each other during a convoy attack. One group only.
  6. Police may be fully looted during an active convoy attack.

Gangs & Territories

Official gang standards, colors, zones, and conflict escalation.


Gang Requirements

  1. Founders pick and declare a Turf/Block as their main hangout. It can change later.
  2. Show real story progress with other gangs - build name through RP, not only gunfights.
  3. Follow gang rules and server rules without shortcuts.
  4. Treat rival gangs like real community groups - never like disposable NPCs.

Gang Member Cap

  1. Max gang size is 10 - leaders, every rank, and hang-arounds all count.
  • You can’t run alts in different gangs.

Gang Colors and Identification

  1. Each gang needs a unique main identifier and a unique hex color that clearly differs from others (bright red vs wine red). You don’t own a whole color family.
  2. Wear your identifiers during gang activity. Basic criminal heists are the exception.

Gang Interaction Restrictions

  1. Leave downed rivals where they fell. Don’t move bodies to dodge/start arrests or to rob them.
  2. Hand-holding / cooperation is banned - gangs don’t jump into other gangs’ jobs, fights, or convoy attacks for them.
  3. If your block gets pushed, every online member may help defend it.

Gang Zones & Zone Wars

  1. Zone wars are capped at 4 players per side.
  2. A zone shootout runs until it naturally ends. If a timer hits zero but the gunfight is still active, the shootout may continue.
  3. If Police enter an active zone war, they can be fully looted.
  4. Winning / holding a zone must still follow normal escalation and gang interaction rules.

Escalation Guidelines

  1. Conflicts need a story that actually makes sense.
  2. Petty arguments are not a reason for war.
  3. A streak of major losses can justify stepping into a bigger conflict.
  4. Give the other side room to answer or negotiate before you escalate again.


Conclusion

Not knowing the rules does not protect you. Every player is expected to stay up to date. Public announcements cover changes, and staff may update this list whenever needed.


Playing on Atleast RP means you accept these rules and agree to follow them.